Tool: Claude Opus 5.5 (Anthropic), in Claude Code. Images are screenshots of the immersionED, JapanLab, ArtCraft and Playable Pasts websites and games, of a YouTube video by Bijan Bowen, and of Ace Attorney (Capcom). Engine logos from Simple Icons.
My email signature has this line: “Kwok-leong Tang uses multiple AI models and agents in all his digital work.”
From Playing GTA to Making GTA
First half Prof. Tore Olsson: how we learn history from a game.
Second half How AI helps us turn history into a game.
# paste this Follow the instructions at this link to help me build a game for my history course: https://gist.github.com/kltng/2a2b26a8817540531f3191412c308276 I am not a programmer. Please interview me first, a few questions at a time.
It asks you questions: students, goal, sources, time.
It reads your sources and marks each fact: attested, interpretation, assumption, invention.
It builds the smallest version first.
You get one HTML file, a teacher guide and debrief questions.
Check it with the site's checker, then on the classroom computer.
Demo · Playable Pasts gallery
Map Quiz: Many Centres, One World
Find 24 ports, mines and capitals, 1400–1600. The rounds start in East Asia, not Lisbon.